Patch v1.08
Lakeview Valley » Devlog
So sorry for not patching here for a while! It's the price I pay for being a "shoot from the hip" kinda developer... I tend to forget stuff... Anyway! Here's a list of changes since the last update (v1.02)
- Added a lantern item
- Made the sauna work differently, now you have to press A or E to throw water on the kiuas
- Changed the last question of the Preacher to be drug related instead of upgrade related
- Added 15 new outfits
- Added 6 new hairstyles
- Added a delay to crapping your pants so you have time to react
- Fixed the bald hair not working
- Added a little tweak that should allow you to get out of a shop, even after closing time
- Made the number of flies reset when “traveling”
- Made the time warping move the clock faster
- Fixed the home award achievement not unlocking
- Hopefully fixed the issue that caused you to transport to black screen area when you drag an object and die
- Removed some unnecessary stuff, hopefully helps even a little bit with the loading times between areas
- Made the zombies a bit faster
- Added a little text and audio cue when it’s midnight
- Fixed the number keys sometimes not working for the inventory
- Made keyboard players able to change inventory slots with T and Y
- Made the map upgrade work with the Y button on a controller
- There was a problem with the randomised “treasure” dig-sites, fixed it, and also added almost the double amount of dig-sites to the game
- The metal-detector shouldn’t keep peeping after you’ve digged the hole anymore
- The cat and the dog should not get suspicion “pop-ups” over their heads anymore
- Made Dr Don move a bit slower
- Made sure the Sheriff’s contribution to the building of the stage gets reset if you “travel”
- Made sure the Sheriff’s decision to start with the song gets reset if you “travel”
- Fixed the “bone throwing” problem if you “travel”
- Made sure the Hermit doesn’t give his “gift” speech if you’ve already gone to bed
- The signed work permit will now be removed if you “travel”
- Found a reason why the “big guy” didn’t take damage from the chainsaw, fixed it
- Made sure Luanne’s shop doesn’t leave the “sell prompt” open if you exit during it
- Found a reason why Jimmy suddenly disappeared at the arcade cabinet. Added a little fix so it shouldn’t happen with any NPCs anymore. Unless it’s midnight ofcourse.
- The stage floors quest should now reset if you travel
- Tweaked the pathfinding, it might still cause some slowdown but I’ll keep optimising it
- Fixed Amy’s body not registering to anyones eyes when you drag her
- Fixed the NPCs doing that weird shuffle and then teleporting back to their location. They still do the shuffle but at least they don’t teleport now…
- Added some precautions to the “restart day” mechanic so everything gets destroyed and reloaded properly, hopefully it helps with the duplication problem
- Made BumBum to repath himself if he deems himself stuck
- Fixed the embarrassing “Return to title sreen” typo…
- Fixed the softlock that happened if you continue on Saturday after dying instead of restarting the day
- Added an offset to where the masks drop when you use beds or chairs etc. so you will be able pick them up again more easily
- The arrow keys should work for movement now
- Fixed the worm partly staying on your yard if you swim away
- Made George have his regular shop dialogue if you talk to him while Ruth is there
- Made the stubs in your yard disappear after you get the better lawn
- Made sure the credits don’t loop after waiting too long
- The clock will now hopefully disappear if you die while “time skipping”
- Made Ivan sleep on a futon so I was able to remove the collider so you’ll have an easier time fucking him, YOU’RE WELCOME!
- Fixed the scarecrow thing (that not many have found)
- Fixed the colliders near the eastern bridge that allowed you to glitch out of the map
- Tweaked the fishing mini-game since the rod disappears if you exit while the fish is showing
- Made it so the football gets teleported to a pre-determined position in the next area once it leaves the screen
- Drew portraits for all the villager faces you can wear
- Fixed the “Fall of morality” achievement
- Made it so you lose the Sheriffs trust if you “travel”
- Fixed the instance that caused Morgo to stop doing what he’s doing on Sunday (you know what I’m talking about)
- Tweaked a thing that might’ve caused the murdered NPCs to disappear after you killed them and “traveled”
- Made it so you can still heal yourself at the doctor, even if there’s someone to meet him
- Fixed the problem with the pause menu in the underworld
- Made it so Morgo should now only focus on the villagers on Sunday
Files
Lakeview Valley Win.zip 202 MB
Nov 23, 2019
Lakeview Valley mac.zip 210 MB
Nov 23, 2019
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Lakeview Valley
The murder RPG
Status | In development |
Author | Hypnohustler |
Genre | Role Playing, Survival |
Tags | 2D, Action RPG, Horror, Life Simulation, Pixel Art, Survival Horror, Top-Down, Violent |
More posts
- Big UpdateFeb 24, 2020
- Patch v1.02Oct 23, 2019
- Patch v1.01Oct 21, 2019
- Patch v0.32Oct 02, 2019
- Patch v0.31Sep 28, 2019
- Patch v0.30Sep 27, 2019
- Patch v0.29Sep 20, 2019
- Patch v0.28Sep 18, 2019
- Patch v0.27Sep 17, 2019
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